Saturday, 7 October 2017

Lessevehnes

Most animals of the blue forest strike the traveller as odd, but lessevehnes have made some think they inadvertently landed in the Area. Lessevehnes have incredibly long legs and necks, and flexible antlers, with which they gather fruit, and make noise as well. The water-blue fur is so soft it can barely be felt. Always do they look as if the wind could take them away, and they never run, only walk. Lessevehnes are not hunted, but their antlers are used for a special musical instrument in the blue forest.

"The bard played wonderfully on her instrument, but when we met a living lessevehn weeks later in the forest, and heard what it could do with its antlers - the bard's skill really paled to insignificance."
— Hafjim, traveller


Artists' notes
I painted a creepy giant beast ages ago for a surreal card game, and the basic idea stuck with me until I could make it work for these beasties. It's fun to make animals stick to the general impression of the single coloured forests.

Wednesday, 30 August 2017

Frullahan

Northern Gdera is where Frullahan lies, between polar Chasland, Elnarland, Dannamar, Omarhan, and small Nalwar, and southern neighbour of cursed Grandrock. Politically, it's unimportant but influential at the same time - there are few alliances and trade partners, but the baseless, twitchy actions of Frullahan puzzle the neighbours frequently and have them take action. A long-dead mage king had led numerous campaigns to conquer surrounding territory, which leads to conflict to this day; since Frullahan makes no gestures of giving back any of it.
"Many have suspected the king sought for the Deep Archive in the expansions, but scouring the conquered lands hasn't turned it up either. Others think the Archive always belonged to the Frulla, and the contents made him take so much land."
— Zounana, historian
The Frulla - the country's largest tribe - are liberal and carefree, but laborious and perfectionistic, and often compared to goldfairies because of it. Their traditional attire supports the assumption that they're not quite right in the head; Frullahanians carelessly throw together colours, adding foreign patterns and accessoires in no apparent order. Typical are the belted long shirt with vertical stripes in various widths, and the jacket with shoulders quilted from triangular pieces.
Frullahan is known among historians and treasure-hunters as the home of the Deep Archive. What it contains is wildly debated and sprung many legends; it is said to be guarded by a fleeter, and while many thieves, robbers, and adventurers have tried to find it, none succeeded.
"Yeah, the capital has been restructured again. We voted on it, but less than half wanted to cover the river, so we built the aqueduct instead and use it for traffic now; but there's already debate if more towers wouldn't be better. With bells."
— Hetcheckran, Frullahanian

Artists' notes
These wonderful countries of which you've hardly ever heard, but that turn out to pretty exciting. With people that barely make sense at first, and secretive rationales to their actions. Frullahan, as so many countries, has more to offer than I admitted to here, so let's see where telling the Genius Loci story takes us.

Sunday, 20 August 2017

Golbehls

A golbehl ist a Gderan animal that feels so unloved it's become a proverb. Golbehls are slender, long-legged animals with grey fur and red ears, the markings in the whiskered face make it always look sad. Golbehls quickly approach humans to become friends, but are so easily startled and so emotionally fragile that they just as quickly leave their would-be masters; only to try again with someone else days later. Only in the ninth year of being a pet do golbehls quite suddely evolve into loving, perceptive, and hard-working companions. Then they have unmatched qualities as guards, are smart and quick on the uptake, and can learn surprising tricks. Always do they need much love and appreciation. Golbehls are only kept by few, envied trainers, but many try training a golbehl.
Golbehls live in the lesser green forest and can become fourty years old in the wilderness, and much older in captivity.


"Golbehls are so hard to train it's always a suprise seeing somebody with one, and I've met them as companions of people from adolescents to elders and soldiers to housekeepers. Even the romantic raganaj have no advantage in training them; but a surprising amount of brownforesters are accompanied by golbehls."
— Kihpabe, traveller


Artists' notes
I've been typing 'til my fingers bled inventing animals and plants for all regions lately, and now it's high time to sketch some and make them public. Simple sketches will have to do for many, however.

Thursday, 13 July 2017

The Waters of Lurekin

The Waters of Lurekin are an assembly of waterfalls, ponds, and rivers in Gderet. The delta is beautiful on its own, but the waters are also a place of power with some fame in the region. Numerous old battlefields in the vicinity mean lots of spirit collectors, who come here to cleanse themselves of the spirits trapped within them. Also, fleeters seem to have a liking for the spot and can often be met in and around the waters.

"By all rights the Waters should be within Nalsiir's borders. It's unfair they put down their oversized weight to rob us of our rights to possess such an important place. One day they'll learn they can't treat us this way."
— Bakaada Tsureen, Nalsiirian

The waters are a famous place to make the voiceless into speakers, granting formerly ordinary people the power to cast spells by channeling the Fifth Power. There is also a fairly large hall of voices here that manages to remain almost entirely invisible to the visitors unless actively sought, even if the place is teeming with listeners who also accompany the visitors to dangerous tasks if necessary.

"Lurekin is a fascinating name. It's the name of a nearby city that now lies in ruins; three speakers of the name are known, but only two came through here; finally, there's an artifact called Lurekin's cap, which isn't a hat at all."
— Ma'apik, historian


Artists' notes
That mages aren't only born but can also be made is one of my most important decisions about Genius Loci, I think. It's also nice for the artistic side because, naturally, places where such a change can be accomplished will be mysterious, legendary, remarkable in many ways and therefore, fun to paint.

Thursday, 6 July 2017

Medicine

Most people know their house medicine against everyday sicknesses and small injuries. For anything beyond, apothecaries provide sophisticated healing aids, and larger cities at the least have proper hospitals with surgeons and therapists. Dwarves with their delicate hands make great surgeons, and speakers come to all medical professions and exact their obsessive ways to become experts in their fields.
The red forest provides poisons which, in proper dosage, are medicinally useful, and there is barely a sickness for which a cure cannot be found in there; but it's difficult to travel, and many cures still await their discovery.
"I was astonished when they brought me a redforester - a sick redforester? I couldn't find what was wrong with her until a desperate attempt, following a seemingly outlandish theory, revealed the cure to be tsemakar venom and the matching antidote. Apparently, redforesters need to be poisoned daily to be well."
— Jraneh, apothecary
Elves are proverbially "more different than others", and display a range of differing reactions to normal medicine. But in the end, every species has its preferences; garren show better healing when the medicine is applied hot, raganaj when it's based on animals, both as well as dwarves show in their colouring when they're not well.
Most sicknesses affect all species, if not always with the same symptoms; bluefinger disease, for example, does the same to everyone, while only shankeh can get straipiness, and only humans suffer from the cold (which is a source of amusement to other species - stand them in cold water, they get sick. Hilarious.).
"My shankeh patients would have needed rest to heal properly, but their need to run always drove them out of bed and their condition worsened. So I finally, if arguably, turned to the practice of either putting a nail into the knee, or breaking the leg altogether."
— Vranejar, Gamahanian doctor


Artists' notes
There's always this chance when building a world that you either make it a hellhole where everything's dangerous and rotten, or way too nice because every problem has been solved, so I design diseases and poisons carefully (and civil wars, insanity, and tyrannies). The red forest may well treat everything there is from cancer to the common cold, but finding anything is bloody difficult. Literally.
It's fun to come up how elves react differently to things, and define the miniscule differences between species' physiology, seen from a medic's perspective. There are of course lists of these, but I won't bore you with them.

Friday, 30 June 2017

Art on deviantArt: Repaints, Nightly Traveller, Red Forest

I have recreated or rather expanded some older works for Genius Loci: the Yellow Forest Borderlands, Fog in the Ryaq, and the Salt Flats. Now they're much more grand and therefore closer to what I had wanted them to be. The Nightly Traveller from a recent blog post was also published on deviantArt, and finally, there's another landscape piece of the red forest.

Sunday, 25 June 2017

Bans

There are many breeds of bans, who can be used as pets, hunting beasts or even beasts of burden, or as guards for house, family, or herds. The best-liked ban breeds are plushy herderbans, whose fur is also worn; hunting bans in all sizes, from small energetic tunnelbans to the mighty surabans with their powerful jaws; and of course the affectionate and intelligent kalagrenos, who make excellent pets and learn many tricks. Wild bans are rare, although some small packs of domesticated bans that run wild exist.
"Between my orla, ban, yaaf, and myself, I think I'm the worst hunter. But at least the best cook, and I swear they are going for the fat prey first because it tastes best when roasted."
— Chrekor, hunter
The most basic build of bans is slender with long legs, thin horizontal ears and a narrow snout. They are omnivores but prefer meat, and hunt for smaller animals like amphibians and rodents, but also eat up insect states. The bans in northern Gdera specialize in catching birds. Preferences and character often depend on breed; some dislike water while others won't get out again; some are husky and lazy while others won't stand still. The appearance is equally dependent - from plush, multicoloured fur to being covered with wire, and from flat, shortlegged hunters to gracious, fragile runners, everything goes.


Artists' notes
Bans take the place of dogs in Genius Loci. After some consideration I threw out all Earth names for creatures, and have them look differently. It's just too tempting to make all kinds of weird animals that do what well-known animals do normally - mounts, cattle, pets. Now there are pervons instead of cats, wempons instead of camels, bans instead of dogs, and I'm happy.